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Experience - Buildings, stores and R&D`s


Dani Jonker
RJ: Darkdani51
CO: darkdani51

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Joined: Jan 14, 2012
it came up to may just now, i was thinking about experience for buildings, enough experience increases the level of the building which increases production,selling and researching a little. you can get exp then with things you make. thus making normally long time items like a plane should give lots of exp.
Chad the Launderer
RJ: Synreal
CO: Synreal

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That makes sense... the more adept the employees at a store/factory, the better they will do.
Garry Hurst
RJ: jackosbournelookalike
CO: jackosbournelookalike

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I agree

I also Beleive in randomness, sometimes employees, call in sick, produce twice as much, steal, report theft, lots of ways to make the decisions of the chairman ever more important and adds major fun when your factory doubled production because the foreman had a new idea!
Scott (Admin)
RJ: Ratan Joyce
CO: Ratan Joyce

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Sounds fun.


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