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Cost bug


Mister Death
RJ: McFlono McFloninoo

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It doesn't affect game play any, but when I look at my potatoes through the warehouse or the supermarket screen, it tells me that they cost me $259k each to acquire...and there are several other items that have similar ridiculous amounts, mostly stuff I made today.
Scott (Admin)
RJ: Ratan Joyce
CO: Ratan Joyce

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Thanks for the speedy report... I'll get them corrected right away

If you're interested, here's what happened:
Let's abbreviate input products 1 to 4 as ip1, ip2, ip3, ip4, and output product as op1

op1 cost = production cash cost + op1 cost * op1 used + op2 cost * op2 used + op3 cost * op3 used + op4 cost * op4 used

turned out I wasn't keeping track of the right variables and used "opN in your warehouse" instead of "opN used", for every single one of them.

Scott (Admin)
RJ: Ratan Joyce
CO: Ratan Joyce

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Fixed, but what I did with any existing incorrect information is as follows:

I reset all existing costs in warehouse to
product base value * (1 + 0.02 * product quality)

and anything above quality 30 to
3 * product base value * (1 + 0.02 * product quality)

(as that is more or less the average import price multiplier)

I also gave out $1,000,000.00 to each company as an apology.
Mister Death
RJ: McFlono McFloninoo

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Still broken. My current net worth in caramel ice cream alone is $399 billion. In your face, Ben & Jerry's!
Scott (Admin)
RJ: Ratan Joyce
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Thanks for the notice, I suppose I left out the things that are under production, just updated them and tested new orders and so far everything seems to work correctly.

I'll be monitoring the production queue for tomorrow to see if it's indeed fixed.
Mister Death
RJ: McFlono McFloninoo

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Another more serious bug: I'm trying to start a batch of flour in my new bakery only to be told I have insufficient cash. $1.5M doesn't let me make flour?
Scott (Admin)
RJ: Ratan Joyce
CO: Ratan Joyce

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Glad you noticed that.

Fixed.


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